Marvel Rivals Season 3 Empire of Eternal Night — full patch notes
Marvel Rivals Season 3 "Empire of Eternal Night" launches with two new heroes (Doctor Doom and Clea), a new 6v6 mode (Doom's Domain), a new map (Castle Doom), and a new ranked tier. Full patch notes.

Highlights
- **Map:** Castle Doom (new)
- **For Doom fans:** the new Vanguard is the headline addition. Master the kit before ranked.
- **For casual players:** the new 6v6 mode is the standout new content. Jump in.
Bug fixes
- **Defenders** have a fixed spawn in the throne room.
Other
- Season 3 "Empire of Eternal Night" launches with the most ambitious content drop in Marvel Rivals history. Two new heroes, a new 6v6 mode, a new map, and a new ranked tier. Full patch notes below.
- The new Vanguard hero, packing a kit designed around high-tempo engagements and electrical utility.
- **Passive (Latverian Might)** — Doom gains shield equal to 15% of damage taken by allies within 12 meters.
- **Tactical (Latverian Might)** — A short-range ground slam that knocks back enemies and applies a slow. 8-second cooldown.
- **Ultimate (Doom's Edict)** — A 6-second buff that increases Doom's damage output by 40% and gives him a dash on every ability use. 90-second cooldown.
- The new Duelist hero, designed around high-skill combos and burst damage.
- **Passive (Flickering Step)** — Clea generates spell energy on hit. At max energy, her next ability is enhanced.
- **Tactical (Flickering Step)** — A short-range blink that deals 80 damage at the destination. 6-second cooldown.
- **Ultimate (Flames of the Faltine)** — A 4-second burn channel that locks Clea in place but deals 200 DPS in a 10-meter radius. 100-second cooldown.
- The new 6v6 objective mode with a unique respawn mechanic. Each team has 6 players and a single objective to defend or attack. The respawn timer scales with how many teammates are alive — the more teammates dead, the longer you wait.
- **Team size:** 6v6
- **Objective:** Capture the throne
- **Respawn timer:** 5 seconds + 3 seconds per dead teammate
- **Match length:** 15 minutes (first to 3 throne captures)
- The new mode is designed to feel like the "Doom dimension" storyline from the comics. The map is a dark version of Latveria with floating platforms and vertical combat.
- A 5v5 control map set in Doctor Doom's castle. The map is asymmetric:
- **Attackers** spawn in a teleportation chamber.
- **Three control points:** throne room, library, courtyard.
- The map is the new "first" map for new players in the tutorial, replacing the previous default.
- The seasonal reset hits the standard targets:
- **Bronze to Silver:** minor MMR adjustment
- **Gold to Diamond:** moderate MMR adjustment
- **Diamond+:** major MMR adjustment
- **Master+:** full reset to Diamond V
- For competitive players, the smart play is to grind the placement games in the first week. The lobby quality is most volatile in week 1.
- **Hulk** — base health increased by 50, gamma boost damage increased by 20%.
- **Storm** — ultimate damage increased by 15%, ultimate radius increased by 2 meters.
- **Loki** — illusion damage increased by 25%, illusion health increased by 30%.
- **Cloak & Dagger** — healing increased by 15%, damage increased by 10%.
- **Hela** — base health reduced by 50, headshot multiplier reduced from 2.0x to 1.75x.
- **Magik** — ultimate damage reduced by 20%, step disco cooldown increased by 2 seconds.
- **Iron Man** — ultimate damage reduced by 15%, repulsor blast damage reduced by 10%.
- **For competitive players:** the ranked reset is the priority. Get your placement games in early.
- --
- *See the [Marvel Rivals review](/reviews/marvel-rivals-review) for the long take on the game, or the [Marvel Rivals Season 3 launch news](/news/marvel-rivals-season-3-launch) for the announcement coverage.*
Marvel Rivals Season 3 patch notes
Season 3 "Empire of Eternal Night" launches with the most ambitious content drop in Marvel Rivals history. Two new heroes, a new 6v6 mode, a new map, and a new ranked tier. Full patch notes below.
New heroes
Doctor Doom (Vanguard)
The new Vanguard hero, packing a kit designed around high-tempo engagements and electrical utility.
- Passive (Latverian Might) — Doom gains shield equal to 15% of damage taken by allies within 12 meters.
- Tactical (Latverian Might) — A short-range ground slam that knocks back enemies and applies a slow. 8-second cooldown.
- Ultimate (Doom's Edict) — A 6-second buff that increases Doom's damage output by 40% and gives him a dash on every ability use. 90-second cooldown.
Clea (Duelist)
The new Duelist hero, designed around high-skill combos and burst damage.
- Passive (Flickering Step) — Clea generates spell energy on hit. At max energy, her next ability is enhanced.
- Tactical (Flickering Step) — A short-range blink that deals 80 damage at the destination. 6-second cooldown.
- Ultimate (Flames of the Faltine) — A 4-second burn channel that locks Clea in place but deals 200 DPS in a 10-meter radius. 100-second cooldown.
New mode: Doom's Domain (6v6)
The new 6v6 objective mode with a unique respawn mechanic. Each team has 6 players and a single objective to defend or attack. The respawn timer scales with how many teammates are alive — the more teammates dead, the longer you wait.
Rules
- Team size: 6v6
- Objective: Capture the throne
- Respawn timer: 5 seconds + 3 seconds per dead teammate
- Match length: 15 minutes (first to 3 throne captures)
- Map: Castle Doom (new)
The new mode is designed to feel like the "Doom dimension" storyline from the comics. The map is a dark version of Latveria with floating platforms and vertical combat.
New map: Castle Doom
A 5v5 control map set in Doctor Doom's castle. The map is asymmetric:
- Attackers spawn in a teleportation chamber.
- Defenders have a fixed spawn in the throne room.
- Three control points: throne room, library, courtyard.
The map is the new "first" map for new players in the tutorial, replacing the previous default.
Ranked reset
The seasonal reset hits the standard targets:
- Bronze to Silver: minor MMR adjustment
- Gold to Diamond: moderate MMR adjustment
- Diamond+: major MMR adjustment
- Master+: full reset to Diamond V
For competitive players, the smart play is to grind the placement games in the first week. The lobby quality is most volatile in week 1.
Balance changes
Buffs
- Hulk — base health increased by 50, gamma boost damage increased by 20%.
- Storm — ultimate damage increased by 15%, ultimate radius increased by 2 meters.
- Loki — illusion damage increased by 25%, illusion health increased by 30%.
- Cloak & Dagger — healing increased by 15%, damage increased by 10%.
Nerfs
- Hela — base health reduced by 50, headshot multiplier reduced from 2.0x to 1.75x.
- Magik — ultimate damage reduced by 20%, step disco cooldown increased by 2 seconds.
- Iron Man — ultimate damage reduced by 15%, repulsor blast damage reduced by 10%.
What to play first
- For Doom fans: the new Vanguard is the headline addition. Master the kit before ranked.
- For competitive players: the ranked reset is the priority. Get your placement games in early.
- For casual players: the new 6v6 mode is the standout new content. Jump in.
See the Marvel Rivals review for the long take on the game, or the Marvel Rivals Season 3 launch news for the announcement coverage.
About 3 minutes read.