Issue 001

Marvel Rivals Season 3 Empire of Eternal Night — full patch notes

Marvel Rivals Season 3 "Empire of Eternal Night" launches with two new heroes (Doctor Doom and Clea), a new 6v6 mode (Doom's Domain), a new map (Castle Doom), and a new ranked tier. Full patch notes.

OFFLANE StaffJul 30, 2026vSeason 3
Marvel Rivals Season 3 Empire of Eternal Night — full patch notes

Highlights

  • **Map:** Castle Doom (new)
  • **For Doom fans:** the new Vanguard is the headline addition. Master the kit before ranked.
  • **For casual players:** the new 6v6 mode is the standout new content. Jump in.

Bug fixes

  • **Defenders** have a fixed spawn in the throne room.

Other

  • Season 3 "Empire of Eternal Night" launches with the most ambitious content drop in Marvel Rivals history. Two new heroes, a new 6v6 mode, a new map, and a new ranked tier. Full patch notes below.
  • The new Vanguard hero, packing a kit designed around high-tempo engagements and electrical utility.
  • **Passive (Latverian Might)** — Doom gains shield equal to 15% of damage taken by allies within 12 meters.
  • **Tactical (Latverian Might)** — A short-range ground slam that knocks back enemies and applies a slow. 8-second cooldown.
  • **Ultimate (Doom's Edict)** — A 6-second buff that increases Doom's damage output by 40% and gives him a dash on every ability use. 90-second cooldown.
  • The new Duelist hero, designed around high-skill combos and burst damage.
  • **Passive (Flickering Step)** — Clea generates spell energy on hit. At max energy, her next ability is enhanced.
  • **Tactical (Flickering Step)** — A short-range blink that deals 80 damage at the destination. 6-second cooldown.
  • **Ultimate (Flames of the Faltine)** — A 4-second burn channel that locks Clea in place but deals 200 DPS in a 10-meter radius. 100-second cooldown.
  • The new 6v6 objective mode with a unique respawn mechanic. Each team has 6 players and a single objective to defend or attack. The respawn timer scales with how many teammates are alive — the more teammates dead, the longer you wait.
  • **Team size:** 6v6
  • **Objective:** Capture the throne
  • **Respawn timer:** 5 seconds + 3 seconds per dead teammate
  • **Match length:** 15 minutes (first to 3 throne captures)
  • The new mode is designed to feel like the "Doom dimension" storyline from the comics. The map is a dark version of Latveria with floating platforms and vertical combat.
  • A 5v5 control map set in Doctor Doom's castle. The map is asymmetric:
  • **Attackers** spawn in a teleportation chamber.
  • **Three control points:** throne room, library, courtyard.
  • The map is the new "first" map for new players in the tutorial, replacing the previous default.
  • The seasonal reset hits the standard targets:
  • **Bronze to Silver:** minor MMR adjustment
  • **Gold to Diamond:** moderate MMR adjustment
  • **Diamond+:** major MMR adjustment
  • **Master+:** full reset to Diamond V
  • For competitive players, the smart play is to grind the placement games in the first week. The lobby quality is most volatile in week 1.
  • **Hulk** — base health increased by 50, gamma boost damage increased by 20%.
  • **Storm** — ultimate damage increased by 15%, ultimate radius increased by 2 meters.
  • **Loki** — illusion damage increased by 25%, illusion health increased by 30%.
  • **Cloak & Dagger** — healing increased by 15%, damage increased by 10%.
  • **Hela** — base health reduced by 50, headshot multiplier reduced from 2.0x to 1.75x.
  • **Magik** — ultimate damage reduced by 20%, step disco cooldown increased by 2 seconds.
  • **Iron Man** — ultimate damage reduced by 15%, repulsor blast damage reduced by 10%.
  • **For competitive players:** the ranked reset is the priority. Get your placement games in early.
  • --
  • *See the [Marvel Rivals review](/reviews/marvel-rivals-review) for the long take on the game, or the [Marvel Rivals Season 3 launch news](/news/marvel-rivals-season-3-launch) for the announcement coverage.*

Marvel Rivals Season 3 patch notes

Season 3 "Empire of Eternal Night" launches with the most ambitious content drop in Marvel Rivals history. Two new heroes, a new 6v6 mode, a new map, and a new ranked tier. Full patch notes below.

New heroes

Doctor Doom (Vanguard)

The new Vanguard hero, packing a kit designed around high-tempo engagements and electrical utility.

  • Passive (Latverian Might) — Doom gains shield equal to 15% of damage taken by allies within 12 meters.
  • Tactical (Latverian Might) — A short-range ground slam that knocks back enemies and applies a slow. 8-second cooldown.
  • Ultimate (Doom's Edict) — A 6-second buff that increases Doom's damage output by 40% and gives him a dash on every ability use. 90-second cooldown.

Clea (Duelist)

The new Duelist hero, designed around high-skill combos and burst damage.

  • Passive (Flickering Step) — Clea generates spell energy on hit. At max energy, her next ability is enhanced.
  • Tactical (Flickering Step) — A short-range blink that deals 80 damage at the destination. 6-second cooldown.
  • Ultimate (Flames of the Faltine) — A 4-second burn channel that locks Clea in place but deals 200 DPS in a 10-meter radius. 100-second cooldown.

New mode: Doom's Domain (6v6)

The new 6v6 objective mode with a unique respawn mechanic. Each team has 6 players and a single objective to defend or attack. The respawn timer scales with how many teammates are alive — the more teammates dead, the longer you wait.

Rules

  • Team size: 6v6
  • Objective: Capture the throne
  • Respawn timer: 5 seconds + 3 seconds per dead teammate
  • Match length: 15 minutes (first to 3 throne captures)
  • Map: Castle Doom (new)

The new mode is designed to feel like the "Doom dimension" storyline from the comics. The map is a dark version of Latveria with floating platforms and vertical combat.

New map: Castle Doom

A 5v5 control map set in Doctor Doom's castle. The map is asymmetric:

  • Attackers spawn in a teleportation chamber.
  • Defenders have a fixed spawn in the throne room.
  • Three control points: throne room, library, courtyard.

The map is the new "first" map for new players in the tutorial, replacing the previous default.

Ranked reset

The seasonal reset hits the standard targets:

  • Bronze to Silver: minor MMR adjustment
  • Gold to Diamond: moderate MMR adjustment
  • Diamond+: major MMR adjustment
  • Master+: full reset to Diamond V

For competitive players, the smart play is to grind the placement games in the first week. The lobby quality is most volatile in week 1.

Balance changes

Buffs

  • Hulk — base health increased by 50, gamma boost damage increased by 20%.
  • Storm — ultimate damage increased by 15%, ultimate radius increased by 2 meters.
  • Loki — illusion damage increased by 25%, illusion health increased by 30%.
  • Cloak & Dagger — healing increased by 15%, damage increased by 10%.

Nerfs

  • Hela — base health reduced by 50, headshot multiplier reduced from 2.0x to 1.75x.
  • Magik — ultimate damage reduced by 20%, step disco cooldown increased by 2 seconds.
  • Iron Man — ultimate damage reduced by 15%, repulsor blast damage reduced by 10%.

What to play first

  • For Doom fans: the new Vanguard is the headline addition. Master the kit before ranked.
  • For competitive players: the ranked reset is the priority. Get your placement games in early.
  • For casual players: the new 6v6 mode is the standout new content. Jump in.

See the Marvel Rivals review for the long take on the game, or the Marvel Rivals Season 3 launch news for the announcement coverage.

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