Issue 001

League of Legends

Item database

Every purchasable item in League of Legends with gold costs and tags. Patch 16.15.1

Showing 7180 of 616 · Back to filters

Voltaic Cyclosword

Voltaic Cyclosword

3000g

Damage
Active
CooldownReduction

55 Attack Damage 10 Lethality 10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

Rite of Ruin

Rite of Ruin

3000g

CriticalStrike
SpellDamage
CooldownReduction

55 Ability Power 10 Ability Haste 25% Critical Strike Chance 4% Move Speed Wrath and Ruin On spell cast, gain 2.5% Critical Strike Chance for 6 seconds, stacking up to 20%. Salvage the Wreckage Your spells have a chance equal to your Critical Strike Chance to grant you or your targeted ally a shield for for 3s.

The Collector

The Collector

3000g

Damage
CriticalStrike
ArmorPenetration

50 Attack Damage 10 Lethality 25% Critical Strike Chance Death Your damage executes champions that are below 5% Health. Taxes Champion kills grant 25 bonus gold .

The Black Cleaver

The Black Cleaver

3000g

Health
Damage
OnHit

200 Health 50 Attack Damage 10% Cooldown Reduction Wicked Edge: 10 Lethality Cleaving Strike: Dealing physical damage to an enemy champion reduces their Armor by 5% for 4 seconds (stacks up to 5 times, up to 25%).

Stack of Sunfire Capes

Stack of Sunfire Capes

3000g

Health
Armor
Bilgewater

450 Health 45 Armor Excessive Heat: Deals 40 magic damage per second to nearby enemies.

Warmog's Armor

Warmog's Armor

3000g

Health
HealthRegen

920 Health 10 Health Regen per 5 seconds Passive: Permanently gain 3.5 Health and 0.1 Health Regen per 5 sec. per stack. 1 stack is gained per minion or monster kill and 10 stacks are gained per Takedown. Maximum bonuses: Health and Health Regen per 5 seconds.

Lich Bane

Lich Bane

3000g

SpellDamage
Mana
NonbootsMovement

80 Ability Power 250 Mana 5% Move Speed Spellblade of The Arcane: After using an ability, the next Basic Attack deals bonus magic damage On-Hit (2 second cooldown).

Perfect Hex Core

Perfect Hex Core

3000g

Damage
SpellDamage
Mana
Innervating Locket

Innervating Locket

2950g

Health
Damage
Mana

30 Attack Damage 400 Health 300 Mana 10 Ability Haste Eternity: Restore Mana equal to 15% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second. Innervate: After using an ability, restore 3% missing Health and 3% missing Mana over 3 seconds. "Cast down the Noxians" – Bobdyr, Temple Guardsman

Hubris

Hubris

2950g

Damage
Active
CooldownReduction

55 Attack Damage 18 Lethality 10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.